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import { AttachOptions, BaseServer } from "./server"; export interface uOptions { /** * What permessage-deflate compression to use. uWS.DISABLED, uWS.SHARED_COMPRESSOR or any of the uWS.DEDICATED_COMPRESSOR_xxxKB. * @default uWS.DISABLED */ compression?: number; /** * Maximum amount of seconds that may pass without sending or getting a message. Connection is closed if this timeout passes. Resolution (granularity) for timeouts are typically 4 seconds, rounded to closest. Disable by using 0. * @default 120 */ idleTimeout?: number; /** * Maximum length of allowed backpressure per socket when publishing or sending messages. Slow receivers with too high backpressure will be skipped until they catch up or timeout. * @default 1024 * 1024 */ maxBackpressure?: number; } /** * An Engine.IO server based on the `uWebSockets.js` package. */ export declare class uServer extends BaseServer { protected init(): void; protected cleanup(): void; /** * Prepares a request by processing the query string. * * @private */ private prepare; protected createTransport(transportName: any, req: any): any; /** * Attach the engine to a µWebSockets.js server * @param app * @param options */ attach(app: any, options?: AttachOptions & uOptions): void; _applyMiddlewares(req: any, res: any, callback: (err?: any) => void): void; private handleRequest; private handleUpgrade; private abortRequest; }