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/** * Copyright (c) Facebook, Inc. and its affiliates. All Rights Reserved. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ /// <reference types="node" /> import { ChildMessage, OnEnd, OnStart, WorkerInterface, WorkerOptions } from '../types'; /** * This class wraps the child process and provides a nice interface to * communicate with. It takes care of: * * - Re-spawning the process if it dies. * - Queues calls while the worker is busy. * - Re-sends the requests if the worker blew up. * * The reason for queueing them here (since childProcess.send also has an * internal queue) is because the worker could be doing asynchronous work, and * this would lead to the child process to read its receiving buffer and start a * second call. By queueing calls here, we don't send the next call to the * children until we receive the result of the previous one. * * As soon as a request starts to be processed by a worker, its "processed" * field is changed to "true", so that other workers which might encounter the * same call skip it. */ export default class ChildProcessWorker implements WorkerInterface { private _child; private _options; private _request; private _retries; private _onProcessEnd; private _fakeStream; private _stdout; private _stderr; private _exitPromise; private _resolveExitPromise; constructor(options: WorkerOptions); initialize(): void; private _shutdown; private _onMessage; private _onExit; send(request: ChildMessage, onProcessStart: OnStart, onProcessEnd: OnEnd): void; waitForExit(): Promise<void>; forceExit(): void; getWorkerId(): number; getStdout(): NodeJS.ReadableStream | null; getStderr(): NodeJS.ReadableStream | null; private _getFakeStream; }