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: /home/allssztx/public_html/jollyprecast/wp-content/plugins/extendify/src/Launch/lib/ [ drwxr-xr-x ]
import { decodeEntities } from '@wordpress/html-entities';
import { pingServer } from '@launch/api/DataApi';
/** Removes any hash or qs values from URL - Airtable adds timestamps */
export const stripUrlParams = (url) => url?.[0]?.url?.split(/[?#]/)?.[0];
function cleanAndBuildUnsplashUrl(url) {
let imageUrl = new URL(decodeEntities(url.replaceAll('\\u0026', '&')));
const size = 1440;
const orientation =
imageUrl.searchParams.get('orientation')?.split('?')[0] ?? null;
if (orientation === 'portrait') {
imageUrl.searchParams.set('h', size);
imageUrl.searchParams.delete('w');
} else if (orientation === 'landscape' || orientation === 'square') {
if (!imageUrl.searchParams.has('w')) {
imageUrl.searchParams.set('w', size);
}
}
imageUrl.searchParams.delete('orientation');
imageUrl.searchParams.delete('ixid');
imageUrl.searchParams.delete('ixlib');
imageUrl.searchParams.append('q', '1');
imageUrl.searchParams.append('auto', 'format,compress');
imageUrl.searchParams.append('fm', 'avif');
return imageUrl.toString();
}
export const lowerImageQuality = (html) => {
return html.replace(
/https:\/\/images\.unsplash\.com\/[^"')]+/g,
cleanAndBuildUnsplashUrl,
);
};
/**
* Will ping every 1s until we get a 200 response from the server.
* This is used because we were dealing with a particular issue where
* servers we're very resource limited and rate limiting was common.
* */
export const waitFor200Response = async () => {
try {
// This will error if not 200
await pingServer();
return true;
} catch (error) {
//
}
await new Promise((resolve) => setTimeout(resolve, 1000));
return waitFor200Response();
};
export const wasInstalled = (activePlugins, pluginSlug) =>
activePlugins?.filter((p) => p.includes(pluginSlug))?.length;
export const hexTomatrixValues = (hex) => {
// convert from hex
const colorInt = parseInt(hex.replace('#', ''), 16);
// convert to rgb
// This shifts each primary color value to the right-most 8 bits
// then applies a mask to get the value of that color
const r = (colorInt >> 16) & 255;
const g = (colorInt >> 8) & 255;
const b = colorInt & 255;
// normalize to 0-1
return [
Math.round((r / 255) * 10000) / 10000,
Math.round((g / 255) * 10000) / 10000,
Math.round((b / 255) * 10000) / 10000,
];
};